RACING NOTES

Spring Series 14 races, 7 to count, Races start at 12-00 noon and 2-30pm.
Summer Series 14 races, 7 to count, Races start at 12-00 noon and 2-30pm.
Autumn Series 12 races, 6 to count, Races start at 12-00 noon and 2-30pm.
Occasional Series 14 races, 7 to count, Races start at 12-00 noon and 3-00pm.
Pursuit Series 7 races, 4 to count, Race starts at 2-30pm.
Grassholme Cup This is a handicap event. 3 races, 2 to count. In the event of a tie the result of the 3rd race will be taken into consideration.

Races start at 12-00 noon, 2-30pm and 4-00pm.

Regatta  This is a handicap event. 3 races, 2 to count. In the event of a tie the result of the 3rd race will be taken into consideration

Races start at 12-00 noon, 2-30pm and 4-00pm.

Icebreaker This is a handicap event. 2 races, 2 to count. Should it occur a tie will stand

Races start at 12-00 noon and follow on from the Pursuit Race.

HANDICAP SERIES

All races are handicap races based on the Portsmouth Yardstick system.

Competitors are not required to sail the same class of boat in races in the same series in handicap events.  There must be at least 3 boats of any class in a race to be included in the Handicap Series.

CLASS SERIES

Results are extracted from the handicap races to determine fleet points. There must be at least 3 boats of the same class in a race for fleet points to be extracted. 3 valid class races constitute a class series. All races count. 

Where the number of boats and races allows there will be Spring, Summer, and Autumn class series.

CADET SERIES

Cadets must be under 18 on 1st April of the year of racing.

Results are extracted from the handicap races to determine cadet points. There must be at least 3 boats sailed by cadets in a race for cadet points to be extracted.

PURSUIT RACE STARTING PROCEDURE

The purpose of a Pursuit Race is to start boats in such a way as to bring them all to the same point at the end of a given time. This is achieved by the use of the boat's PY or (handicap number).

For example, for a 30 minute race, a Laser Pico, PY 1265 is started 29 minutes 16 seconds before the race finish time, a Laser, PY 1080 will start 25 minutes 2 seconds before the end of the race. See the table below.

At the end of the normal 5 minute count down, the Topper, with START NUMBER 0 starts.  Crews with race watches should set them to count down 5,4,1,0 and then count up.

Subsequently individual/class start signals will be given by a single horn note accompanied by the showing of that class' START NUMBER by the OOD or SBO.  This means that if a boat sees their start number (or a higher one) displayed they should start.

If crews start early, they will be disqualified unless they return and re-cross the start line. 
It is up to the competitor to know which is their signal by noting their START TIME and START NUMBER.  Again see the table below which shows 3 examples of race duration (60, 45 and 30 minutes).

For example, for a 30 minute race, a Laser Pico, PY 1265 has a START NUMBER of 1 and a START TIME of 44 seconds after the normal 5 minute count down signal reaches zero. A Laser, PY 1080 has a START NUMBER of 9 and a START TIME of 4 minutes 58 seconds after the 5 minute count down. See the table below.

  TARGET SLOW BOAT TYPE PY TARGET MAX RACE PERIOD (mins) TARGET MAX RACE PERIOD (mins) TARGET MAX RACE PERIOD (mins)
  TOPPER 1297

60

45

30

                             
START NUMBER BOAT TYPE PY RACE PERIOD START TIME RACE PERIOD START TIME RACE PERIOD START TIME
      mins secs mins secs mins secs mins secs mins secs mins secs
0 TOPPER 1297 60 0 0 0 45 0 0 0 30 0 0 0
1 LASER PICO RACE 1265 58 31 1 29 43 53 1 7 29 16 0 44
2 TOPAZ UNO 1218 56 21 3 39 42 16 2 44 28 10 1 50
3 MIRACLE 1190 55 3 4 57 41 17 3 43 27 32 2 28
4 LASER 4.7 1175 54 21 5 39 40 46 4 14 27 11 2 49
5 STREAKER 1162 53 45 6 15 40 19 4 41 26 53 3 7
6 WANDERER 1140 52 44 7 16 39 33 5 27 26 22 3 38
7 GP14 1127 52 8 7 52 39 6 5 54 26 4 3 56
8 ENTERPRISE 1117 51 40 8 20 38 45 6 15 25 50 4 10
9 LASER RADIAL 1106 51 10 8 50 38 22 6 38 25 35 4 25
10 LASER 1082 50 3 9 57 37 32 7 28 25 2 4 58
11 RS VAREO 1038 48 1 11 59 36 1 8 59 24 1 5 59
12 LASER 3000 1032 47 44 12 16 35 48 9 12 23 52 6 8

 

PURSUIT RACE FINISHING PROCEDURE

When the race ends the horn sounds THREE LONG NOTES.  The Safety Boat will position itself at the NEXT mark to the leading boat (which could be the starting line) and record the order of the boats rounding it.  The leading boat is the winner the third boat is third and last boat is last.  Alternatively the safety boat has the option to travel back through fleet noting positions.  This depends on the last leg of the course:  Whether it is a reach or a beat.

STARTING PROCEDURE FOR NON PURSUIT RACES

The class flag is hoisted at 5 minutes, followed by the preparatory flag at 4 minutes. At 1 minute the preparatory flag is lowered, and the class flag comes down at the start. Each flag is accompanied by a horn. 

 

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